Beneficiaries / Players
Pikaboom was created to assist people in war affected areas to increase their vigilance, become more aware of the level of danger related to suspicious objects and guide them through safety procedures. It is also be a perfect tool to raise awareness concerning bombs, UXOs and mines in schools, activity centers, etc.Training on the use of the game will be provided depending on your organisations' needs, the training session could be organised in coordination with Khayal or directly by contacting Ibrahim Abou Khalil.
The Game
Overview
Pikaboom is an interactive board game that deals with development initiatives through engaging local communities and enabling them to participate in setting objectives, planning processes, decision making and critical thinking.
The game also aims at developing a level of personal safety concerning not only mines and cluster bombs but all dangerous and suspicious objects through awareness raising where the player is interacting and reacting to different scenarios and contexts.
Who created the game?
The game was developed based on a concept created by Ibrahim Abou Khalil (Réseau f).
A group of professionals working in different fields from National Demining Office - Lebanese Army, Khayal Cooperative Association for Arts and Education, Balamand University, and Réseau f (French NGO) participated in the making of the game and added their input to its creation to make it more fun to play and disseminate critical and serious messages at the same time.
Versions of Pikaboom
Pikaboom was produced in three versions:
- Game board in a box,
- Handout for children and students (A3 in plastic bag),
- King size version (200cm * 140cm), for large events playing with groups instead of players,
Pikaboom was created & developed by Ibrahim Abou Khalil (Réseau F),
. Through Khayal cooperative Association,
. In partnership with Balamand University,
. With the full support of The Lebanese Mine Action Center (LMAC),
. Funded by Canada Fund
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